- ALL NEW 'UE4 Fundamentals Vol.1' Course Includes:
- All New/Updated videos
- Learn UE4 as an absolute beginner
- No previous knowledge or experience of any software required
- 38 Videos/7 Hours
- Digital Download
- 30-Day, 100% Money Back Guarantee
$59$49
- 4 Fundamentals Of Flight
- 4 Fundamentals Of Ppi
- 4 Fundamentals Of Management
- 4 Fundamentals Of A Post Player Game
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Hours
GB
First Module includes 12 videos (1 hour and 54 min); each video is 720p HD and mp4:
- 01.00 Introduction to Module 1 (03:13)
- 01.01 Download and Install (04:53)
- 01.02 First Project and Launching the Editor (05:56)
- 01.03 Managing UE4 Projects (10:55)
- 01.04 Save, Open, Start New Levels (08:29)
- 01.05 Viewport Mode Options and Scalability Settings (09:47)
- 01.06 Mastering Viewport Navigation (07:41)
- 01.07 Content Browser and Modes Panel (13:18)
- 01.08 Working with Objects/Actors (20:55)
- 01.09 Play Testing Inside the Editor (08:49)
- 01.10 Change/Customize Editor Layout (06:47)
- 01.11 Exercise: Recreating the Default Level (13:35)
Second Module includes 26 videos (5 hours and 7 min); each video is 720p HD and mp4:
- 02.00 Introduction to Module 2 (07:38)
- 02.01 How Environments are Created (12:51)
- 02.02 BSP Brush Basics (14:13)
- 02.03 BSP Brush Exercise (15:29)
- 02.04 BSP Brush Advanced (25:12)
- 02.05 Building Environments to Correct Scale (19:31)
- 02.06 Essential Architecture Dimensions (07:15)
- 02.07 Static Meshes Overview and Mobility Types (06:15)
- 02.08 Creating with Static Meshes (37:35)
- 02.09 Difference Between Textures and Materials (03:29)
- 02.10 Working with Materials on BSP Brushes (19:21)
- 02.11 Working with Materials on Static Meshes (12:14)
- 02.12 Lighting Overview (08:30)
- 02.13 Using Directional Light, Sky Light and Atmospheric Fog (17:18)
- 02.14 Using Point Lights, Spot Lights and Rect Lights (13:57)
- 02.15 Lightmass Importance Volume (06:00)
- 02.16 Build Lighting Options (06:19)
- 02.17 Adjusting Auto-Exposure (Eye Adaptation) (05:50)
- 02.18 Bonus: Expanding The House (14:34)
- 02.19 Lighting Workflow Exercise (20:31)
- 02.20 The Basics of Lightmaps (11:38)
- 02.21 Fixing Lightmap Issues (07:34)
- 02.22 Inserting a Particle System (03:42)
- 02.23 Inserting Sound Waves and Sound Cues (12:19)
- 02.24 Inserting and Working with Blueprints (07:27)
- 02.25 In Closing (00:58)
- Fundamentals Bundle
- Includes:
- UE4 Fundamentals Vol.1 & UE4 Fundamentals Vol.2
$126$89
- Quad Bundle
- Includes:
- UE4 Fundamentals Vol.1, Vol.2, UE4 Corridor & UE4 Decals
$230$147
What You'll Learn in 'UE4 Fundamentals':
'UE4 Fundamentals Vol.1' tutorial course includes:
- 2 modules
- 38 videos
- 7 hours
- Project files
In the 1st Module You Will Learn:
- How to quickly download, install and launch any version of Unreal Engine 4
- How to launch the editor by creating your very first project
- The 8-step process I use to begin all new projects
- Mastering perspective and orthographic viewport navigation in just 7 minutes
- Understanding viewport mode options and how to enable full immersive view and game view to see your levels look in in real-time right from the editor
- 3 important panels every beginner must learn to use - what they are and how to use them
- 5 ways to play test your levels from inside the editor
- How to keep everything snapped to the grid for easy environment construction
- How to customize UE4 editor layout to make it comfortable for you to work in UE4
- How to create your very first playable level with lights, Static Meshes, sky, fog and player start in 13 minutes
In the 2nd Module You Will Learn:
- How environments are created inside Unreal Engine 4 editor
- Rules for BSP and Static Mesh - how much BSP and Static Meshes should you have in your final level
- Beginner and advanced use of BSP geometry for blocking out your architecture
- Essential world architecture dimensions you should use to start with
- How to keep your environments to correct scale and proportions
- How to work with Static Meshes to create your levels
- What are the differences between Textures and Materials
- How to work with Materials on Static Meshes
- How to texture BSP brushes
- Fundamentals of lightmaps on BSP brushes and on Static Meshes
- How to work with the Directional Light and Sky Light
- How to use 3 different light types (Static vs Stationary vs Movable)
- How to work with Exponential Height Fog and Atmospheric Fog
- How to use Point Lights, Spot Lights and Rect Lights to light interiors
- Build options and how to Build (render) your environment from preview builds to high quality production builds
- What is Lightmass Importance Volume and how to add one into your level
- How to fix common Lightmapping issues such as light bleeds and seams
- How to add particles into your level
- How to add sound waves and sound cues
First Module includes 12 videos (1 hour and 54 min):
- 01.00 Introduction to Module 1 (03:13)
- 01.01 Download and Install (04:53)
- 01.02 First Project and Launching the Editor (05:56)
- 01.03 Managing UE4 Projects (10:55)
- 01.04 Save, Open, Start New Levels (08:29)
- 01.05 Viewport Mode Options and Scalability Settings (09:47)
- 01.06 Mastering Viewport Navigation (07:41)
- 01.07 Content Browser and Modes Panel (13:18)
- 01.08 Working with Objects/Actors (20:55)
- 01.09 Play Testing Inside the Editor (08:49)
- 01.10 Change/Customize Editor Layout (06:47)
- 01.11 Exercise: Recreating the Default Level (13:35)
Second Module includes 26 videos (5 hours and 7 min):
- 02.00 Introduction to Module 2 (07:38)
- 02.01 How Environments are Created (12:51)
- 02.02 BSP Brush Basics (14:13)
- 02.03 BSP Brush Exercise (15:29)
- 02.04 BSP Brush Advanced (25:12)
- 02.05 Building Environments to Correct Scale (19:31)
- 02.06 Essential Architecture Dimensions (07:15)
- 02.07 Static Meshes Overview and Mobility Types (06:15)
- 02.08 Creating with Static Meshes (37:35)
- 02.09 Difference Between Textures and Materials (03:29)
- 02.10 Working with Materials on BSP Brushes (19:21)
- 02.11 Working with Materials on Static Meshes (12:14)
- 02.12 Lighting Overview (08:30)
- 02.13 Using Directional Light, Sky Light and Atmospheric Fog (17:18)
- 02.14 Using Point Lights, Spot Lights and Rect Lights (13:57)
- 02.15 Lightmass Importance Volume (06:00)
- 02.16 Build Lighting Options (06:19)
- 02.17 Adjusting Auto-Exposure (Eye Adaptation) (05:50)
- 02.18 Bonus: Expanding The House (14:34)
- 02.19 Lighting Workflow Exercise (20:31)
- 02.20 The Basics of Lightmaps (11:38)
- 02.21 Fixing Lightmap Issues (07:34)
- 02.22 Inserting a Particle System (03:42)
- 02.23 Inserting Sound Waves and Sound Cues (12:19)
- 02.24 Inserting and Working with Blueprints (07:27)
- 02.25 In Closing (00:58)
Submitted Reviews for UE4 Fundamentals Vol.1
'This course helped me better understand how to use UE4 in work for level designers. I understood how effective work with grid and viewport, how to set dimension and proportion and a lot of other useful tips and tricks. The videos shot step by step, helped me better understand not only tools and possibilities of UE4 but the workflow of level designer's job. Alex explains how to use lighting, volumes, particles very detailing and understandable. English is not my native language, but I understood everything very well. Alex speaks very clearly and not fast that helps me perceive information automatically, without using translation. (By the way, my English level not high – Intermediate B1). So I truly recommend this course for everybody, checked on personal experience!' - Asiya B.
'I'm really enjoying your tutorial series. They're the best I've found that focus purely on the visual side of Unreal.' - James L.
'If you value your time, then this is the one-stop-shop to learn the fundamentals of UE4. Alex clearly explained all that I needed to start building levels in UE4. In addition to focusing on what is important, he adds a lot of tips throughout that would otherwise be buried in the documentation. I don't constantly work with UE4 so I tend to forget some of the basics but all I have to do is open up these well-organized videos for a quick refresher and I'm back on the road again!' - Dan C.
'As a software developer of nearly 20 years, I was looking for a good way to 'bootstrap' myself into UE4! I am halfway through Module 1 of UE4 Fundamentals and can't wait to dig into The Corridor Project!I love that you cover the basics, give suggestions on what you use personally and get those of us with zero experience using the UE4 interface a nice quick jolt in productivity. I look forward to getting a bit more proficient with the UE4 toolset so I can get prototyping and (hopefully!) building a couple VR concepts I have been kicking around.' - Nate R.
'Very satisfied with the product and the honesty and courtesy of the author. I highly recommend it for novice and intermediate UE users. The latter will be able to tap into Alex's many years of experience as a professional.Very clear, step-by-step, introduction to Unreal Engine and level design, creation and pipeline.Alex explains, in a easy-to-follow fashion, how to start with UE, while warning you of the caveats, teaching the best practices for level creation.Every important aspect of level design is being covered, from level BSP blockout, through lighting, audio and blueprint basics, to a finished, polished asset.Though it will not cover detailed mesh asset creation, this teaching path will also advice you on how to best create UE optimized, static meshes.As well as explaining the software basics, level creation and some of the advanced features tool, Alex will guide you with many practical exercises in order to implement your learning, while giving you many tips throughout the entire course, about what to be aware of, in the entire process. 10/10' - Gaetano L.
WoLD Unbeatable Guarantee - Try 'UE4 Fundamentals' Course for Full 30-Days, 100% Risk-Free
I've packed a lot into 'UE4 Fundamentals Vol.1' course and I want to make sure that you not only get all that content before you fully commit to this - I want to give you 30 days to let it digest, integrate it into your daily life and make sure this is really working for you.
Try the entire course. 30 days is enough time to take the course twice and then decide. If you don't LOVE it, I insist that you get 100% of your money back.
It's simple. Buy the course and try it for yourself. If you don't learn UE4 from scratch as an absolute beginner in 30 days, I want you to email me. Just let me know why you didn't like the product and how I could have made it better.
This guarantee lasts 30 days, which completely covers the course. That means you can try the 'UE4 Fundamentals' course and then decide if it's right for you.
I've been running World of Level Design.com since October 2008. I'm not going anywhere. So if you don't like this tutorial course then I don't want your money. I will give you a full refund.
'UE4 Fundamentals: The Essential Beginner's Guide to Getting Started with Unreal® Engine 4'
- 'UE4 Fundamentals Vol.1' Course Includes:
- Learn UE4 as an absolute beginner
- No previous knowledge or experience required
- 38 Videos/7 Hours
- Digital Download
- 30-Day, 100% Money Back Guarantee
- Secure Checkout
$59$49
Hours
GB
- Fundamentals Bundle
- Includes:
- UE4 Fundamentals Vol.1 & UE4 Fundamentals Vol.2
$126$89
- Quad Bundle
- Includes:
- UE4 Fundamentals Vol.1, Vol.2, UE4 Corridor & UE4 Decals
$230$147
FAQ
Frequently asked questions. Click on each tab to read more.
The courses uses UE4 version 4.21. It is one of the latest versions of the engine. So you get to learn right from one of the most recent engine versions. Even if you are using versions later than 4.21 you can follow these tutorials without any problems. As versions go up the engine releases get more stable with less and less things moved around the interface.
This course works with UE4.24+
4 Fundamentals Of Flight
The difference in 'UE4 Fundamentals' Vol.1 and Vol.2 is that they are completely separate courses.
It is like Volumes in a book. I am containing the Fundamentals of UE4 to different volumes, like a collection.
'UE4 Fundamentals Vol.1' shows how to get started and begin using UE4.
'UE4 Fundamentals Vol.2' is focused on creating landscapes and landscape materials. It is a brand new course focused on landscape essentials and it builds on the knowledge introduced in Vol.1.
'UE4 Fundamentals Vol.2' will show you EVERYTHING you need to know for how to create/sculpt landscapes and create/paint landscape materials entirely in UE4 without any external software.
To download the 'UE4 Fundamentals' tutorial course, click on Buy Now icon above and go through the checkout process.
Once you are done, you will receive an email with a download links to the product. The email is sent to the same email address you used to purchase the course with.
This is a downloadable product. You will NOT receive a physical package shipped to you in the mail. The entire package will be immediately available for you to download and get started right after ordering. You will receive access to any bonuses on the download page as well (if available).
The course contains multiple compressed/zipped folders ready to download.
After you download the files, Right Click on each zipped file and choose 'Extract All' or 'Unzip'.
For now I offer digital downloads only. This is a one-time payment. You pay once and you download the product to keep. No recurring payments or subscriptions fees.
4 Fundamentals Of Ppi
You can purchase using a mobile device but I recommend that you download these on to your desktop computer. Mobile devices are not ideal for downloading large compressed files.
Once downloaded and extracted, you will have access to all the .mp4 video files. Then you can put these video files onto you mobile device to watch from.
If you encounter any issues during your download and need your links to be renewed and re-download again, email me at alex@worldofleveldesign.com using the email you purchased the product with and I will re-activate all the downloads.
I've been creating tutorials and selling courses since October of 2008. So I've been around for a long time.
This website is HTTPS secure. You can see the padlock it in the address bar. I do not process payments or store your financial data. It is all done through a secure and trusted 3rd party service such as PayPal and Stripe. I use E-Junkie for download delivery. E-junkie is certified by PayPal and Google Checkout and it is secured by GeoTrust. Millions of business and individuals use these services every day.
Also, all courses are backed up by 30-day, 100% money back guarantee.
Yes. During checkout you'll have a choice to pay with PayPal or with Credit Card/Debit Card.
4 Fundamentals Of Management
P.S.
'UE4 Fundamentals Vol.1' course is what I wish I had when I was learning Unreal Engine 4. I had to create these tutorials since everything I found online (no matter how good it was) ended up confusing me and overwhelming me further. Stop looking at other's people work and wishing that maybe one day you'll do that. Don't waste another hour. Watch the Fundamentals course and finally learn UE4.
Creator of World of Level Design.com
4 Fundamentals Of A Post Player Game
The five types of power are identified as Legitimate power, Power of reward, Coercive power, Referent power and Expert power Legitimate power is the power of organisation grants to a particular position. A manager has the right to insist that employees do their work and the right to discipline or dismiss them if they fail to comply. Power of reward is based on the manager’s ability to influence employees with something of value. To give or withhold rewards. Coercive power is the power to enforce compliance through fear, whether psychological, emotional or physical. Referent power refers to a manager’s personal power or charisma. Employees obey managers with referent power simply because they like them and identify with then. Expert power is the power that a manager expertise, knowledge and professional ability give them, particularly over those that need the knowledge or information.A manager that has all five types of powers is a strong leader. Occasionally employee’s posses power too. Effective managers use their powers in a way that they maintain a healthy balance between their own power ant that of their employees.Responsibility is the obligation to achieve the businesses goals by performing the required activities; managers are responsible for the results of the departments.Delegation is the process of assigning responsibility and authority down the chain of command.Accountability is the evaluation of how well