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After two years of inactivity, the process of updating the NR2003 Encyclopedia in time for the 2020 off-season has been completed.

When you are building a track, NR2003 only has 4 physic models.cup,.gns,.cts, and.pta. Pick one very well rated car set from each physics model to setup and test your track. You do not need to set up a track using more than one from each group. NR2003 was released on February 14, 2003, in North America. Developed by Papyrus Design Group, the game was the last game designed by the team before the NASCAR license was purchased by Electronic Arts, exclusively publishing and developing games under their moniker from 2004 to 2009 before being reacquired by Sierra's parent company, Activision.

A project like this is virtually impossible to maintain on a weekly or monthly basis when the goal is to offer everything in about ten or twelve giant packs for easy downloading, as just one new carset would necessitate an entire re-pack of a RAR file several gigabytes in size and that obviously gets tedious to maintain. It’s one of those things I’ll come back to every year or so, if that.

Also impossible is compiling a list of credits. When it comes to painting a car for NR2003, as many as five or six people might contribute to a single car in some fashion – from the base schemes, driver suits, contingencies, and obscure decals, to the car’s in-game ratings. Tracking down every single person who’s helped on every single car – including cars created some seventeen years ago – and manually asking them for permission to include just one car in a 5-10gb pack that may realistically never see track time if a person downloads it, is not even remotely feasible. To offset the hard feelings that may arise, each page has a comments section open to all users (regardless of whether you’re registered or not) so you can leave replies, point out your work, and link to your website.

To the community, I simply say thank you. Papyrus built a great racing game. You turned it into a time capsule.

What’s New:
2017, 2018, 2019, and 2020 carsets for Cup, Grand National, Truck, ARCA, and K&N Series. 2017, 2018, and 2019 sets for Pinty’s. 2017 and 2019 sets for Whelen Euro Series.
The 2020 Truck Series set has everything up to and including the Talladega pack on Stunod
The 2020 Xfinity Series set has everything up to and including Sammy’s 2nd pack on Stunod
New Mods: Pintys, SnG03-05, IROC ’75, N4, N2002, and ICR are among the many new mods featured, with several carsets for each. They can be found as part of the downloads in their respective categories. Every major mod released for NR2003 since 2018 is included.
Preserving N4 and N2002: The release of the N4 and N2002 mods has allowed me to include several carsets released for those respective games. TeamSBR would continue to paint cars for N4/2002 well after the release of NR2003, spanning from 2002 to 2007; those have been included. I’ve also skimmed NNRacing for N4/2002 carsets and found a few that would otherwise be lost to the sands of time, those are included as well. Some great sets that were under-appreciated due to the short shelf life of N4/2002.
New Category: Modifieds! I’ve never been a fan of the Whelen mod for NR2003 but GPD have created almost ten years worth of carsets for it that deserve to be recognized if mods are your thing.
New Category: Gen 7! There isn’t an actual Next-Gen car mod for NR2003, so I’ve simply bundled my favorite futuristic sets for both the Muscle Car Late Model mod & ICR mod into a package.
Revised Category: Road Racing! The SCCA Trans-Am page has been re-worked to include a few miscellaneous road racing mods that use either TPTCC or PWF’s PTA mod as a base. There was really no reason not to include them before.
Pages have been reworked to list the main mods and number of carsets included per mod; typing out each individual carset included is borderline insane and I had no desire to do it again.
Increased emphasis on fantasy/alternate reality/re-design sets. If I saw something that looked cool and was rooted in reality with real sponsors/drivers/brands, I grabbed it.
Increased number of “surprise” cars that aren’t part of any set and are separated/marked as such. Goodies that I picked up along my travels at Stunod or NNRacing are included, basically because I thought they were cool. You’ll know it when you see them.

Enjoy the winter lads – AO

Done With Darlingtongames123 Nr2003 Designs Free

After many months of work the International Competitive Racing Mod will be available for all very soon:

The mod along with all its content (render scenes, templates, carset, etc) are completed and the final work to package it all up and get it ready for web hosting is being done these next few days. Here are some of the things you can expect when the mod drops next week:

– Mod along with the Launch Trailer will release Saturday afternoon simultaneously around 4pm-8pm PDT window

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– Multiple customization options available to truly shape the mod and make your own fictional series such as 16 manufacturer templates on launch to choose from, custom tire brands, chassis and rollbar custom coloring, nameplate in the cockpit, and much more.

– Highly detailed damage model, flap deployment, and detachable parts to give those epic crashes a spectacular viewing.

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– Optimized to be as performance friendly so users with lower end pc’s can still jump in on the fun while allowing users with higher end rigs to enjoy the fully highly detailed models for those epic screenshots.

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– Post-launch resource support included but not limited to: additional manufacturer templates, extra template add-ons, base layer packs, car files, and much more.

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– Several new features for a NR2003 mod that will allow you to experience racing in NR2003 a whole new way like never before.