Extreme Hax



COD MW and Warzone Extreme 7 Days Access. Radar hack so you are always ware of your surroundings. Advance Aim Prediction, and Velocity bullet drop for Aimbot. Proximity warning you get text warning you when someone is close. Much more (see below!) Important information: Always check the status page before buying and make sure it says. Xtreme Hax Rules by sMDstylezZx-Oct 28, 2010 22:29:46 GMT -5: Introductions. Feel free to introduce yourself to the Extreme Hax community. We are very friendly. Carolyn Hax of the Washington Post once wrote that it is “no laughing matter.” She’s right, of course. In some cases, it can produce vomiting and even for someone to pass out. 1 For some men in ancient times and others in Nazi concentration camps during World War II.

Mar 28th, 2020
Hax
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  1. local plr = game:GetService('Players').LocalPlayer.Character
  2. local Frame = Instance.new('Frame')
  3. local Walk = Instance.new('TextButton')
  4. local Tpwood = Instance.new('TextButton')
  5. local Jump = Instance.new('TextButton')
  6. local Teleportt = Instance.new('TextButton')
  7. local Jnum = Instance.new('TextBox')
  8. local Tittle = Instance.new('TextLabel')
  9. local plot = Instance.new('TextButton')
  10. local spawn = Instance.new('TextButton')
  11. local swamp = Instance.new('TextButton')
  12. local cave = Instance.new('TextButton')
  13. local strangemen = Instance.new('TextButton')
  14. local Color = Instance.new('Frame')
  15. local Grey = Instance.new('TextButton')
  16. local Spooky = Instance.new('TextButton')
  17. local LightSpooky = Instance.new('TextButton')
  18. Lt2.Parent = game.CoreGui
  19. Frame.Active = true
  20. Frame.BackgroundColor3 = Color3.new(0, 0, 0)
  21. Frame.Position = UDim2.new(0.225425944, 0, 0.291505814, 0)
  22. Title.Parent = Frame
  23. Title.BorderColor3 = Color3.new(1, 1, 1)
  24. Title.Size = UDim2.new(0, 419, 0, 23)
  25. Title.Text = 'Lt2 Gui'
  26. Title.TextSize = 20
  27. Walk.Name = 'Walk'
  28. Walk.BackgroundColor3 = Color3.new(1, 1, 1)
  29. Walk.Position = UDim2.new(0.0238663331, 0, 0.833333373, 0)
  30. Walk.Font = Enum.Font.GothamBold
  31. Walk.TextColor3 = Color3.new(0, 0, 0)
  32. Dupe.Parent = Frame
  33. Dupe.Position = UDim2.new(0.050119333, 0, 0.152777776, 0)
  34. Dupe.Font = Enum.Font.GothamBold
  35. Dupe.TextColor3 = Color3.new(0, 0, 0)
  36. Tpwood.Parent = Frame
  37. Tpwood.Position = UDim2.new(0.050119333, 0, 0.310185194, 0)
  38. Tpwood.Font = Enum.Font.GothamBold
  39. Tpwood.TextColor3 = Color3.new(0, 0, 0)
  40. GoldAxe.Parent = Frame
  41. GoldAxe.Position = UDim2.new(0.52505964, 0, 0.310185194, 0)
  42. GoldAxe.Font = Enum.Font.GothamBold
  43. GoldAxe.TextColor3 = Color3.new(0, 0, 0)
  44. Jump.Parent = Frame
  45. Jump.Position = UDim2.new(0.613365114, 0, 0.833333373, 0)
  46. Jump.Font = Enum.Font.GothamBold
  47. Jump.TextColor3 = Color3.new(0, 0, 0)
  48. WallHax.Parent = Frame
  49. WallHax.Position = UDim2.new(0.52505964, 0, 0.490740746, 0)
  50. WallHax.Font = Enum.Font.GothamBold
  51. WallHax.TextColor3 = Color3.new(0, 0, 0)
  52. Teleportt.Parent = Frame
  53. Teleportt.Position = UDim2.new(0.0501193106, 0, 0.490740746, 0)
  54. Teleportt.Font = Enum.Font.GothamBold
  55. Teleportt.TextColor3 = Color3.new(0, 0, 0)
  56. Wnum.Parent = Frame
  57. Wnum.Position = UDim2.new(0.0548925996, 0, 0.703703701, 0)
  58. Wnum.Font = Enum.Font.GothamBold
  59. Wnum.TextColor3 = Color3.new(0, 0, 0)
  60. Jnum.Parent = Frame
  61. Jnum.Position = UDim2.new(0.644391418, 0, 0.703703701, 0)
  62. Jnum.Font = Enum.Font.GothamBold
  63. Jnum.TextColor3 = Color3.new(0, 0, 0)
  64. Tpframe.Parent = Frame
  65. Tpframe.BackgroundColor3 = Color3.new(1, 1, 1)
  66. Tpframe.BorderSizePixel = 2
  67. Tpframe.Position = UDim2.new(-0.279236287, 0, 0, 0)
  68. Tittle.Parent = Tpframe
  69. Tittle.BorderSizePixel = 2
  70. Tittle.Position = UDim2.new(7.06425425e-08, 0, 0, 0)
  71. Tittle.Font = Enum.Font.GothamBold
  72. Tittle.TextColor3 = Color3.new(0, 0, 0)
  73. LolF.Parent = Tpframe
  74. LolF.BorderSizePixel = 0
  75. LolF.Size = UDim2.new(0, 108, 0, 193)
  76. plot.Name = 'plot'
  77. plot.BackgroundColor3 = Color3.new(1, 1, 1)
  78. plot.Position = UDim2.new(0.0648148805, 0, 0.0279903859, 0)
  79. plot.Font = Enum.Font.GothamBold
  80. plot.TextColor3 = Color3.new(0, 0, 0)
  81. woodrus.Parent = LolF
  82. woodrus.Position = UDim2.new(0.0648148805, 0, 0.0997496471, 0)
  83. woodrus.Font = Enum.Font.GothamBold
  84. woodrus.TextColor3 = Color3.new(0, 0, 0)
  85. spawn.Parent = LolF
  86. spawn.Position = UDim2.new(0.0648148805, 0, 0.169194102, 0)
  87. spawn.Font = Enum.Font.GothamBold
  88. spawn.TextColor3 = Color3.new(0, 0, 0)
  89. volcano.Parent = LolF
  90. volcano.Position = UDim2.new(0.0648148805, 0, 0.243268177, 0)
  91. volcano.Font = Enum.Font.GothamBold
  92. volcano.TextColor3 = Color3.new(0, 0, 0)
  93. swamp.Parent = LolF
  94. swamp.Position = UDim2.new(0.0648148805, 0, 0.308082998, 0)
  95. swamp.Font = Enum.Font.GothamBold
  96. swamp.TextColor3 = Color3.new(0, 0, 0)
  97. palm.Parent = LolF
  98. palm.Position = UDim2.new(0.0648148805, 0, 0.372897804, 0)
  99. palm.Font = Enum.Font.GothamBold
  100. palm.TextColor3 = Color3.new(0, 0, 0)
  101. cave.Parent = LolF
  102. cave.Position = UDim2.new(0.0648148805, 0, 0.444657058, 0)
  103. cave.Font = Enum.Font.GothamBold
  104. cave.TextColor3 = Color3.new(0, 0, 0)
  105. cars.Parent = LolF
  106. cars.Position = UDim2.new(0.0648148805, 0, 0.514101505, 0)
  107. cars.Font = Enum.Font.GothamBold
  108. cars.TextColor3 = Color3.new(0, 0, 0)
  109. strangemen.Parent = LolF
  110. strangemen.Position = UDim2.new(0.0648148805, 0, 0.583545923, 0)
  111. strangemen.Font = Enum.Font.GothamBold
  112. strangemen.TextColor3 = Color3.new(0, 0, 0)
  113. theden.Parent = LolF
  114. theden.Position = UDim2.new(0.0648148805, 0, 0.650675535, 0)
  115. theden.Font = Enum.Font.GothamBold
  116. theden.TextColor3 = Color3.new(0, 0, 0)
  117. function Create(cls,props)
  118. for i,v in pairs(props) do
  119. end
  120. end
  121. Color.Visible = false
  122. Color.BackgroundColor3 = Color3.new(1, 1, 1)
  123. Color.BorderSizePixel = 2
  124. Color.Size = UDim2.new(0, 103, 0, 216)
  125. titttle.Name = 'titttle'
  126. titttle.BackgroundColor3 = Color3.new(1, 1, 1)
  127. titttle.Size = UDim2.new(0, 103, 0, 23)
  128. titttle.Text = 'Color Hax'
  129. titttle.TextSize = 14
  130. __index = function(t, k)
  131. end
  132. Grey.Name = 'Grey'
  133. Grey.BackgroundColor3 = Color3.new(1, 1, 1)
  134. Grey.BorderSizePixel = 2
  135. Grey.Position = UDim2.new(0.0679611638, 0, 0.152777776, 0)
  136. Grey.Font = Enum.Font.GothamBold
  137. Grey.TextColor3 = Color3.new(0, 0, 0)
  138. Phantom.Parent = Color
  139. Phantom.BorderColor3 = Color3.new(0, 0, 0)
  140. Phantom.Position = UDim2.new(0.0679611638, 0, 0.319444448, 0)
  141. Phantom.Font = Enum.Font.GothamBold
  142. Phantom.TextColor3 = Color3.new(0, 0, 0)
  143. Spooky.Parent = Color
  144. Spooky.BorderColor3 = Color3.new(0, 0, 0)
  145. Spooky.Position = UDim2.new(0.0679611638, 0, 0.490740746, 0)
  146. Spooky.Font = Enum.Font.GothamBold
  147. Spooky.TextColor3 = Color3.new(0, 0, 0)
  148. Blue.Parent = Color
  149. Blue.BorderColor3 = Color3.new(0, 0, 0)
  150. Blue.Position = UDim2.new(0.0679611638, 0, 0.652777791, 0)
  151. Blue.Font = Enum.Font.GothamBold
  152. Blue.TextColor3 = Color3.new(0, 0, 0)
  153. LightSpooky.Parent = Color
  154. LightSpooky.BackgroundColor3 = Color3.new(1, 1, 1)
  155. LightSpooky.BorderSizePixel = 2
  156. LightSpooky.Position = UDim2.new(0.0679611638, 0, 0.828703701, 0)
  157. LightSpooky.Font = Enum.Font.GothamBold
  158. LightSpooky.TextColor3 = Color3.new(0, 0, 0)
  159. X.Parent = Frame
  160. X.BorderColor3 = Color3.new(1, 0, 0)
  161. X.Position = UDim2.new(0.930787563, 0, -0.00925925933, 0)
  162. X.Font = Enum.Font.GothamBold
  163. X.TextColor3 = Color3.new(1, 1, 1)
  164. while wait() do
  165. end
  166. while wait() do
  167. end
  168. Lt2:Destroy()
  169. for _, Log in pairs(service.Workspace.LogModels:GetChildren()) do
  170. if Log.Name:sub(1, 6) 'Loose_' and Log:findFirstChild('Owner') then
  171. if Log.Owner.Value service.Players.LocalPlayer then
  172. Log:MoveTo(service.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 20, 0))
  173. service.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log)
  174. end
  175. end
  176. WallHax.MouseButton1Click:connect(function()
  177. buka = false
  178. else
  179. Color.Visible = true
  180. end)
  181. buka1 = false
  182. if buka1 true then
  183. Tpframe.Visible = false
  184. buka1 = true
  185. end
  186. Dupe.MouseButton1Click:connect(function()
  187. local slott = game:GetService('Players').LocalPlayer.CurrentSaveSlot
  188. slott.RobloxLocked = false
  189. Dupe.BackgroundColor3 = Color3.new(255, 255, 255)
  190. Duping = true
  191. slott.RobloxLocked = true
  192. end
  193. end)
  194. plot.MouseButton1Click:connect(function()
  195. local bch = game:GetService('Players').LocalPlayer
  196. for i,v in pairs(game.Workspace.Properties:GetChildren()) do
  197. plr.HumanoidRootPart.CFrame = v.OriginSquare.CFrame + Vector3.new(0,10,0)
  198. end
  199. plr.HumanoidRootPart.CFrame = CFrame.new(265, 5, 57)
  200. plr.HumanoidRootPart.CFrame = CFrame.new(155, 5, 74)
  201. tp.CFrame = CFrame.new(-1585, 625, 1140)
  202. tp.CFrame = CFrame.new(2549, 5, -42)
  203. tp.CFrame = CFrame.new(509, 5.2, -1463)
  204. tp.CFrame = CFrame.new(3581, -177, 430)
  205. tp.CFrame = CFrame.new(-1209, 138, -801)
  206. tp.CFrame = CFrame.new(1061, 20, 1131)
  207. tp.CFrame = CFrame.new(323, 49, 1930)
  208. local tool = Instance.new('Tool', game.Players.LocalPlayer.Backpack)
  209. --tool.RobloxLocked = true
  210. tool.ToolTip = 'Changes A Stucture's Wood Type'
  211. Mouse.Button1Down:connect(function()
  212. if Mouse.Target.Parent:FindFirstChild('Type') or Mouse.Target.Parent:FindFirstChild('BlueprintWoodClass') then
  213. if Mouse.Target.Parent:FindFirstChild('MainCFrame') then
  214. else
  215. end
  216. game.ReplicatedStorage.PlaceStructure.ClientPlacedStructure:FireServer(Mouse.Target.Parent.ItemName.Value, Cframe, game.Players.LocalPlayer, woodtype, Mouse.Target.Parent, false)
  217. else
  218. end
  219. end)
  220. g1 = false
  221. g3 = false
  222. g5 = false
  223. Grey.MouseButton1Click:connect(function()
  224. g1 = false
  225. Grey.BackgroundColor3 = Color3.new(255, 255, 255)
  226. g1 = true
  227. if g1 then
  228. end
  229. end)
  230. Spooky.MouseButton1Click:connect(function()
  231. g2 = false
  232. Spooky.BackgroundColor3 = Color3.new(255, 255, 255)
  233. g2 = true
  234. if g2 then
  235. end
  236. end)
  237. LightSpooky.MouseButton1Click:connect(function()
  238. g3 = false
  239. LightSpooky.BackgroundColor3 = Color3.new(255, 255, 255)
  240. g3 = true
  241. LightSpooky.BackgroundColor3 = Color3.new(0, 255, 0)
  242. woodtype = 'SpookyNeon'
  243. end
  244. if g4 true then
  245. Blue.BackgroundColor3 = Color3.new(255, 255, 255)
  246. g4 = true
  247. if g4 then
  248. end
  249. end)
  250. Phantom.MouseButton1Click:connect(function()
  251. g5 = false
  252. Phantom.BackgroundColor3 = Color3.new(255, 255, 255)
  253. g5 = true
  254. if g5 then
  255. end
  256. end)
  257. -- GOLD AXE
  258. GoldAxe.BackgroundColor3 = Color3.new(0, 255, 0)
  259. Detect = coroutine.wrap(function()
  260. mouse = Player:GetMouse()
  261. MouseDown = true
  262. mouse.Button1Up:connect(function()
  263. end)
  264. Detect()
  265. mouse = Player:GetMouse()
  266. game:GetService('RunService').RenderStepped:connect(function()
  267. if MouseDown true then
  268. targetWood = mouse.Target
  269. ---FaceVector
  270. Height = targetWood.CFrame:pointToObjectSpace(mouse.Hit.p).Y + targetWood.Size.Y/2
  271. local ray = Ray.new(Player.Character.Head.Position, ((targetWood.CFrame * CFrame.new(0, Height - targetWood.Size.Y/2, 0)).p - Player.Character.Head.Position).unit * 200)
  272. part,_,p = workspace:FindPartOnRay(ray, Player.Character)
  273. return Vector3.new(math.floor(V.X + 0.5), math.floor(V.Y + 0.5), math.floor(V.Z + 0.5))
  274. local faceVector = fixVector(targetWood.CFrame:vectorToObjectSpace(p))
  275. return
  276. local lookAtCFrame = CFrame.new(Player.Character.Head.Position, mouse.Hit.p)
  277. local relativeCFrame = lookAtCFrame:toObjectSpace(targetWood.CFrame * CFrame.Angles(math.pi/2, 0, 0))
  278. local relativeLookVector = relativeCFrame.lookVector
  279. if faceVector.X 1 then
  280. elseif faceVector.X -1 then
  281. elseif faceVector.Z 1 then
  282. elseif faceVector.Z -1 then
  283. end
  284. game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(cutEvent, {sectionId = targetWood.ID.Value, faceVector = faceVector, height = Height, hitPoints = 0.2, cooldown = 0, cuttingClass = 'Axe', tool = Player.Character.Tool})
  285. end
  286. end)
RAW Paste Data

Extreme Hax Games

Delta model (after the Greek letter Delta, standing for transformation and change) is a customer-based approach to strategic management.[1][2][3] Compared to a philosophical focus on the characteristics of a product (product economics), the model is based on consumer economics. The aim is to create a very strong bond between the company and customer.[4] The customer-centric model was developed by Dean Wilde and Arnoldo Hax. The model was first thought about at a confab of alumni that took place at Massachusetts Institute of Technology (MIT).[5] The development of the delta model created a large amount of research into the drivers of sustainable profitability for businesses.[6]

Why Arnoldo C.Hax created the 'Delta model'[edit]

Extreme haze strain

The unique set of frameworks and methodologies, grew from the fact that changes in the world of business were so enormous that existing managerial frameworks had become invalid or incomplete. These huge advancements were caused by the internet. The internet created a huge potential for communication and the incredible technology surrounding e- business and e-commerce enabled completely new business approaches. The idea was to get companies to stop focusing so strongly on competitors but to focus their strategies more around the customer.[7]

ExtremeHaxxExtreme hax hack
Delta Model with three main strategic options, and eight strategic positions.

The Delta model contains the following[edit]

The delta model can be illustrated using the strategic triangle (see fig.1). There are three points: system lock-in, best customer solutions and best product.[8] System lock- in enables market dominance and can achieve complementor share, it focuses on the entire system economics and instead of product-centered economics, which makes it very sustainable.[9] Best customer solutions need cooperation and will achieve customer share. Best product enables the company to get the edge on competition, which will increase market share.[10] These strategic points enable us to see strategic positions that show us new sources of profit.

Delta model vs Porter's five forces[edit]

The Delta model does not focus on competition unlike Porter's five forces. One of Porter's forces is bargaining power of customer (haggling), whereas the Delta model aims to create a relationship with the customer and not see them as competition. Therefore, a negative of the Delta model is price, as putting the customer first and building an immensely strong customer rapport may mean that the company will struggle to increase prices.[11]

Haxioms[edit]

Haxioms are a set of principles, proposed by Arnoldo Hax, which serve as a framework for the conceptualization of the Delta Model, and since it somehow challenges the conventional wisdom regarding strategic thinking:

  1. The center of the strategy is the customer
    This is the center of the Delta Model, being the customer the driving force for all actions undertaken by the company. Thus, the effort the Organizations have to do is to configure high value-added propositions to customers which will be both creative and unique.
  2. You don't win by beating the competition. You win by achieving Customer Bonding
    Just as the central focus of the management is the Customer, the central focus of the strategy should be Customer Bonding. This stage is recognizable by a relationship based on transparency, fairness, and which produces long term benefits for all involved.
  3. Strategy is not war; it is Love
    When we define the essence of strategy as a competitive advantage, we are at the same time denoting conflict as the way to think about business. If instead we reject this notion, our mind opens up to new alternatives and, since we are no longer in confrontation with our partners, other forms of cooperation can be considered. The extreme way of non-conflict is indeed LOVE.
  4. A product-centric mentality is constraining; open your mindset to include the customers, the suppliers and the complementors as your key constituencies
    Since all business are related and dependent on other members of the supply chain, a wider view is needed to see this expanded enterprise, which is the entity of real importance in our strategic analysis. In this way we can better propose high-value propositions to our customers.
  5. Try to understand your customer deeply. Strategy is done one customer at a time.
    The granular customer analysis is fundamental to complete a sensible customer segmentation. the extreme is in fact the consideration of each single customer individually with his/her own needs and wants.
  6. Commodities only exist in the mind of the inept.[12]
  7. The foundations of strategy are two: 1. Customer segmentation and customer value proposition 2. The firm as a bundle of competencies
  8. Reject the two truisms:'the customer is always right' and 'I know the customers need and how to satisfy them' This principle by Hax argues that the customer cannot always be 'right' as the customer has no idea what can be offered to them and if a close relationship has not been formed between the customer and business, how can the business understand their needs. Satisfaction can only be achieved by working jointly with the customers [5][13]
  9. The strategic planning process is a dialogue among the key executives of the firm seeking a consensus on the direction of the organizations.
  10. Metrics are essential; experimentation is crucial.

Arnoldo C. Hax and Dean Wild publications[14]

1. The Delta Project: Discovering New Sources of Profitability in a Networked Economy (2003) Palgrave Macmillan

2. The Delta Model: Reinventing Your Business Strategy (2009) Springer

References[edit]

  1. ^'Summary of The Delta Model. Abstract'. www.valuebasedmanagement.net. Retrieved 2015-10-23.
  2. ^'MIT Sloan Management Review'. MIT Sloan Management Review. Retrieved 2015-10-23.
  3. ^'Delta Model | dean'. www.dean.com. Retrieved 2015-10-23.
  4. ^'Commodities Exist Only In The Minds of The Inept!'. Frank Lio: Practical Product Management, Marketing, Strategy, and Life. Retrieved 2015-10-23.
  5. ^ ab'The Delta Model - Reinventing Your Business Strategy | Arnoldo C. Hax | Springer'. www.springer.com. Retrieved 2015-10-23.
  6. ^'Research | dean'. dean.com. Retrieved 2015-11-03.
  7. ^Hax, Arnoldo.C (2010). The Delta Model. Reinventing Your Business Strategy. Springer. ISBN978-1-4419-1479-8.
  8. ^'Session 02 - Strategy & Delta Model (Edited)'. 2009-02-03.Cite journal requires |journal= (help)
  9. ^Aboy, Mateo (2009). [mateoaboy.com 'Sustainability; Hax's Delta Model Framework'] Check |url= value (help). Academic Site and Blog.
  10. ^Hax, Arnoldo (2003). 'The Delta Model- A New Framework of Strategy'. Journal of Strategic Management Education 1.
  11. ^'Strategy: Porter's Five Forces vs. Hax's Delta Model'. Frank Lio: Practical Product Management, Marketing, Strategy, and Life. Retrieved 2015-11-01.
  12. ^https://www.youtube.com/watch?v=BbyxbFMK2qg
  13. ^'The Haxioms of the Delta Model'. Scribd. Retrieved 2015-11-03.
  14. ^'Books by Arnoldo C. Hax (Author of The Delta Project)'. www.goodreads.com. Retrieved 2015-10-23.

Extreme Hax Mod

See also[edit]

Extreme Hack

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Delta_model&oldid=996932958'